The RCWeb Spacewar 2D Control App (app/spacewar2d-control) is the upgraded remote interface for the canvas-based shooter, mirroring the Asymmetric Pattern deployment while heavily upgrading local mobile sensory feedback.


The framework in script.js tightly integrates network pushing alongside native mobile hardware APIs.
WebkitAudioContext synthesis logic found in the main game. Functions like playSound('laser') are executed directly upon the touchstart event locally, meaning the user hears their laser beam with zero milliseconds of network round-trip latency, while the graphical beam renders on the host screen immediately after.document.addEventListener("touchstart", initAudio, { once: true }) globally to silently wake the engine up so the first laser shot doesn't clip or fail.spacewar2d.left() strings via rc.send. Variables like rotatingLeft suppress infinite event loops while users pin down their thumbs.